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Job Title:

Texture Artist – Photoreal Humans

Company: Imageloom Visual Effects

Location: Thane, Maharashtra

Created: 2026-05-13

Job Type: Full Time

Job Description:

We are looking for a Texture Artist specializing in photoreal human characters for high-quality cinematic/animation work.The role involves improving and refining MetaHumans and other photoreal 3D human models, with a strong focus on believable skin, facial detail, cloth/material surface quality, and production-ready texture maps.ResponsibilitiesCreate, clean up, and enhance textures for photoreal human characters, including:Face and body skin texturesSkin tone correction and realism enhancementScars, pores, blemishes, makeup, aging, dirt, sweat, and other surface detailsCostume and cloth texture refinementMaterial breakup for more natural renderingTexture fixes for close-up cinematic shotsWork with different texture maps such as:Base color / diffuseRoughnessSpecularNormalBumpDisplacementAmbient occlusionMasks / ID mapsOpacity where requiredYou should understand how these maps affect the final look of a character, especially under cinematic lighting.RequirementsStrong eye for photoreal human skinAbility to improve existing character textures, not just create textures from scratchGood understanding of texture maps and PBR material workflowsAbility to work on close-up human faces without making them look painted, artificial, glossy, or game-likeExperience with Unreal Engine is a major plusExperience with Blender and/or GIMP is a plusAbility to match texture quality across multiple charactersGood understanding of skin variation, pores, subtle color breakup, roughness breakup, and believable facial detailNice to HaveExperience working with MetaHumansExperience preparing textures for cinematic rendering in Unreal EngineUnderstanding of how lighting affects skin and material responseAbility to paint or refine religious/cultural markings, facial details, and costume surface details with sensitivity and realismWhat We Are Looking ForWe need someone who can take an already good photoreal character and make it look more real, more cinematic, and more believable.This is not a stylized/cartoon role. The target is realistic human characters for high-quality 3D animation/cinematic production.To ApplyPlease share:Portfolio of photoreal human texture workBefore/after examples, if availableExamples of face/skin texture workYour availability and expected rateProject type: 3D animation / cinematic productionStyle: Photoreal humansWork mode: RemoteEngagement: Freelance / contract, with possibility of ongoing work

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