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Job Title:

Product Designer

Company: Flecks Labs

Location: Raipur, Chattisgarh

Created: 2026-04-15

Job Type: Full Time

Job Description:

Company Description Flecks Labs builds games that players love — engaging, fast-paced experiences designed for scale. We operate across mobile and Roblox, with a portfolio-first approach: ship fast, learn faster, and double down on what works. We're a small, high-velocity team that punches well above its weight.Role Description We're hiring a Product Designer (UI/UX) to own how our games look and feel — every menu, every flow, every tap. You'll shape the player experience from first open to deep engagement, working hand-in-hand with game designers and developers. We care about craft, but we care more about speed and clarity. You should be comfortable designing in the morning and seeing it in-game by evening.Qualifications1+ years of experience designing UI/UX for mobile games — shipped titles strongly preferredStrong visual design and illustration skills — you can create icons, badges, in-game assets, and promotional visuals, not just wireframesProficiency in Figma (or equivalent) for UI flows, plus Photoshop/Illustrator for asset creation and icon workA feel for game-UI aesthetics — personality, depth, and polish, not just clean SaaS screensAbility to design intuitive flows for complex systems — lobbies, shops, progression screens, battle passes, social featuresComfort handing off production-ready assets, sprites, and specs to developersGood instincts on information hierarchy, touch targets, and mobile ergonomicsUnderstanding of F2P UI patterns — what makes players tap /"Buy,/" complete onboarding, or come back tomorrowAbility to move fast without sacrificing quality — you know when to polish and when to shipStrong communication skills; able to work async with a small cross-functional teamNice to HaveExperience designing for competitive/PvP games (ranked lobbies, matchmaking screens, post-match flows)Familiarity with Unity UI workflows or Roblox UI developmentMotion design chops — transitions, micro-interactions, feedback animationsExposure to player data and the ability to translate retention/conversion metrics into design decisionsPrior experience at an indie or mobile-first studio

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