We are hiring a 3D Artist capable of creating both organic and inorganic models with strong texturing skills. The artist must be proficient in Maya, ZBrush, and Substance 3D Painter, with a solid understanding of high-poly to low-poly workflow.Key Responsibilities- Create high-poly and low-poly models in Maya/ZBrush. - Sculpt detailed assets (organic & hard-surface) in ZBrush. - Texture assets using Substance 3D Painter (PBR workflow). - Perform clean UVs, baking, and optimization for production. - Deliver high-quality assets within project deadlines.Requirements- Proven experience in modeling and texturing. - Strong knowledge of PBR texturing and map baking. - Ability to work independently and meet timelines. - Good portfolio showcasing organic and hard-surface work.Kindly attached portfolio in your resume.