About GamefuelGamefuel is a game art services studio delivering high-quality, production-ready game art assets to leading studios across Tier 1 markets. We specialize in stylized and optimized game-ready assets for mobile, casual, and mid-core games.We are looking for a skilled Rigging / Skinning Artist who can create efficient, deformation-friendly rigs and deliver high-quality skinning suitable for real-time game engines.Role OverviewAs a Rigging / Skinning Artist, you will be responsible for building character rigs and executing high-quality skinning for game-ready models. You will collaborate closely with modelers, animators, and technical artists to ensure smooth deformations, optimal performance, and animation-friendly setups.Key ResponsibilitiesCreate production-ready rigs for characters, creatures, and propsPerform high-quality skinning and weight painting for smooth deformationsDevelop efficient bone hierarchies optimized for real-time enginesBuild facial rigs (blend shapes/joint-based) where requiredEnsure rigs are animator-friendly and production efficientTroubleshoot deformation issues and optimize rigs for performanceWork closely with animators to refine controls and usabilityMaintain naming conventions, export standards, and pipeline documentationPrepare assets for integration into Unity or Unreal EngineOptimize rigs for mobile performance constraintsRequired Skills & Qualifications5 years of experience in rigging and skinning for gamesStrong proficiency in Maya / Blender (Maya preferred)Deep understanding of joint-based rigging systemsStrong knowledge of anatomy and deformation mechanicsExperience with real-time engine requirements (Unity / Unreal)Expertise in weight painting and deformation troubleshootingUnderstanding of animation workflows and production pipelinesAbility to create clean, efficient, and scalable rigsStrong problem-solving skillsWhy Join Gamefuel?Work on diverse international game projectsExposure to multiple art styles and production pipelinesOpportunity to refine scalable rigging systemsCollaborative and production-driven environment
Job Title
Rigging / Skinning (Freelance / Contract)